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Girls Who Build: Make Your Own Wearables Workshop
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CC BY-NC-SA
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The Girls Who Build: Make Your Own Wearables workshop for high school girls is an introduction to computer science, electrical and mechanical engineering through wearable technology. The workshop, developed by MIT Lincoln Laboratory, consists of two major hands-on projects in manufacturing and wearable electronics. These include 3D printing jewelry and laser cutting a purse, as well as programming LEDs to light up when walking. Participants learn the design process, 3D computer modeling, and machine shop tools, in addition to writing code and building a circuit.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Astle, Elisabeth
Gibson, Mike
Lund, Gavin
Olesnavage, Katy
Railey, Kristen
Scott, David
Watkins, Leslie
Date Added:
02/01/2015
Girls Who Code 3rd-5th
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Girls Who Code 3rd-5th
By: Khristina Polivanov - University of Nebraska-Lincoln, Copyright 2018 by Khristina Polivanov under Creative Commons Non-Commercial License. Individuals and organizations may copy, reproduce, distribute, and perform this work and alter or remix this work for non-commercial purposes only

NEBRASKA HONORS PROGRAM CLC EXPANDED LEARNING OPPORTUNITY CLUBS INFORMATION SHEET:
Name of Club: Girls Who Code

Age/Grade Level: 3rd-5th

Number of Attendees: (ideal number) Between 5 and 10; no more than 15

Goal of the Club: (learning objectives/outcomes) Encourage girls to be confident in themselves and their abilities while teaching them basic concepts used in computer science.

Resources: (Information for club provided by) Girls Who Code curriculum, Scratch tutorials, individual research

Content Areas: (check all that apply)

☐ Arts (Visual, Music, Theater & Performance)
☐ Literacy
☒ STEM (Science, Technology, Engineering & Math)
☐ Social Studies
☐ Wellness (Physical Education, Health, Nutrition & Character Education)
Outputs or final products: (Does the club have a final product/project to showcase to community?) There are a few Scratch and Made With Code projects that the girls can save on their account or a USB drive.

Introducing your Club/Activities: At the beginning of each club, we have a tech spotlight which highlights a woman in tech and what she’s known for (usually someone from computer science). We also have an icebreaker question about something random to get the girls’ attention and get them involved before jumping right into the activity for the day.

General Directions: If you’re unfamiliar with computer science, make sure to research or try the tutorial activities on your own so you are prepared for club. From there, each club is pretty structured in that you do the icebreaker question, a tech spotlight, and then the activity.

Tips/Tricks: If a girl doesn’t like an activity on a certain day, ask them what they’d like to see more of in the club; let the students know that you care about their opinion and that you want them to have fun. If the girls are really rowdy or get way off track, try to get them back into the activity, and if they don’t listen you can be a little more stern with them. Each group is different though, so make sure you find a balance. If you want your students to be able to save their work, make sure they can either create a Scratch account or have a folder on their computers they can save their projects to.

Subject:
Applied Science
Computer Science
Education
Material Type:
Activity/Lab
Lesson
Lesson Plan
Date Added:
08/10/2019
Glo Goes Shopping
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Educational Use
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Students listen to the story, Glo Goes Shopping. They learn about saving, spending, decision making and opportunity cost. They learn to use a decision-making grid to make decisions. Mathematics skills include learning about rows and columns in a grid.

Subject:
Business and Communication
Economics
English Language Arts
Finance
Social Science
Material Type:
Lesson
Lesson Plan
Reading
Provider:
Federal Reserve Bank of St. Louis
Provider Set:
Economic Lowdown Lessons
Author:
Mary C. Suiter
Date Added:
09/11/2019
Global Finance for the Earth, Energy, and Materials Industries
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CC BY-NC-SA
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Global Finance for the Earth, Energy, and Materials Industry covers the physical and financial aspects of energy commodities with the focus on crude and natural gas. The physical \path\" of each commodity from the point of production to the point of use will be explained, as well as the \"value chain\" that exists for each. Commodity market pricing, both cash and financial, will be presented, encompassing industry \"postings\" for cash, commodity exchanges, and \"over-the-counter\" markets. The use of financial derivatives to reduce market price risk (\"hedging\") will be presented, and \"real world\" examples will be utilized. Students will learn and practice the trading strategies in the energy commodity financial markets."

Subject:
Business and Communication
Finance
Material Type:
Full Course
Provider:
Penn State College of Earth and Mineral Sciences
Author:
Farid Tayari
Tom Seng
Date Added:
10/07/2019
Glowing Pokémon Go Patches with EL Panels
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Educational Use
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Students combine art, gaming culture and engineering by fabricating light-up patches to increase youngsters’ visibility at night. The open-ended project is presented as a hypothetical design challenge: Students are engineers who have been asked by a group of parents whose children go out Pokémon hunting at night to create glowing patches that they adhere to clothing or backpacks to help vehicle drivers see the kids in the dark. Student pairs create Pokémon character stencil designs cut from iron-on fabric patches, adding transparent layers for color. Placed over an EL (electroluminescent) panel that is connected to a battery pack, the stencils create glowing designs. Each team creates a circuit, which includes lengthening the EL panel wiring to make it easier to wear. Then they sew/adhere the patches onto hoodies, messenger bags, hats, pockets or other applications they dream up. The project concludes with team presentations as if to an audience of project clients. Keep the project simple by hand cutting and ironing/sewing, or use cutting machines, laser cutters and sewing machines, if available.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Angela Sheehan
Kent Kurashima
Date Added:
05/30/2018