A web page and interactive applet showing the ways to calculate the …
A web page and interactive applet showing the ways to calculate the area of a trapezoid. The user can drag the vertices of the trapezoid and the other points change automatically to ensure it remains a trapezoid. A grid inside the shape allows students to estimate the area visually, then check against the actual computed area. The text on the page gives three different ways to calculate the area with a formula for each. The applet uses one of the methods to compute the area in real time, so it changes as the trapezoid is reshaped with the mouse. A companion page is http://www.mathopenref.com/trapezoid.html showing the definition and properties of a trapezoid. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
An interactive applet and associated web page that calculate the area of …
An interactive applet and associated web page that calculate the area of a triangle using the formula method in coordinate geometry. The applet has a triangle with draggable vertices. As you drag them the triangle's area is recalculated from the vertex coordinates using the formula. The grid and coordinates can be turned on and off. The area calculation can be turned off to permit class exercises and then turned back on the verify the answers. The applet can be printed as it appears on the screen to make handouts. The web page has a full description of the method for determining area using the formula method, a worked example and has links to other pages relating to coordinate geometry. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
An interactive applet and associated web page that explain the area of …
An interactive applet and associated web page that explain the area of a triangle. The applet shows a triangle that can be reshaped by dragging any vertex. As it changes, the area is continually recalculated using the 'half base times height' method. The triangle has a fixed square grid in its interior that can be used to visually estimate the area for later correlation with the calculated value. The calculation can be hidden while estimation is in progress. The text page has links to a similar page that uses Heron's Formula to compute the area. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
An interactive applet and associated web page that calculate the area of …
An interactive applet and associated web page that calculate the area of a triangle using the box method in coordinate geometry. The applet has a triangle with draggable vertices. As you drag them the triangle's bounding box is shown and the area recalculated by subtracting the areas of the outside triangles. The grid and coordinates can be turned on and off. The area calculation can be turned off to permit class exercises and then turned back on the verify the answers. The applet can be printed as it appears on the screen to make handouts. The web page has a full description of the method for determining area using the box method, a worked example and has links to other pages relating to coordinate geometry. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
This problem is part of a very rich tradition of problems looking …
This problem is part of a very rich tradition of problems looking to maximize the area enclosed by a shape with fixed perimeter. Only three shapes are considered here because the problem is difficult for more irregular shapes.
In this problem-based learning module, students will ‘dig’ for fossils in a digital …
In this problem-based learning module, students will ‘dig’ for fossils in a digital environment, using the advanced graphing techniques of line-of-best-fit and piecewise functions to look for different kinds of trends in the health of the history of the earth. They will apply this information to their knowledge of the laws of superposition and index fossils to form a complete analysis in the historical health as well as to predict where we are going in the future.
In this problem-based learning module, students will be asked to brainstorm ideas …
In this problem-based learning module, students will be asked to brainstorm ideas and think innovatively both independently and collaboratively in addressing a real-world problem that is relevant to their daily lives and health. Are students aware of their calorie intake and how it affects their overall health? Students will investigate the calories consumed in a typical day and how much physical activity is needed to stay healthy and fit. Students/teams will be encouraged to use the internet for research purposes in their design phase. Students will utilize various online platforms to design an infographic that can be shared with relevant individuals in the community and others in the school building
Remember your multiplication tables? ... me neither. Brush up on your multiplication, …
Remember your multiplication tables? ... me neither. Brush up on your multiplication, division, and factoring skills with this exciting game. No calculators allowed! The students will be given mutiplication and division problems which they must answer. They also have the option of being given a number then stating the factors of how that number was attained using either multiplication or division.
You get the general idea of decimal is and what the digits …
You get the general idea of decimal is and what the digits in different places represent (place value). Now you're ready to do something with the decimals. Adding and subtracting is a good place to start. This will allow you to add your family's expenses to figure out if your little brother is laundering money (perhaps literally). Have fun! Common Core Standard: 5.NBT.B.7
You get the general idea of decimal is and what the digits …
You get the general idea of decimal is and what the digits in different places represent (place value). Now you're ready to do something with the decimals. Adding and subtracting is a good place to start. This will allow you to add your family's expenses to figure out if your little brother is laundering money (perhaps literally). Have fun! Common Core Standard: 5.NBT.B.7
You get the general idea of decimal is and what the digits …
You get the general idea of decimal is and what the digits in different places represent (place value). Now you're ready to do something with the decimals. Adding and subtracting is a good place to start. This will allow you to add your family's expenses to figure out if your little brother is laundering money (perhaps literally). Have fun! Common Core Standard: 5.NBT.B.7
The real world is seldom about whole numbers. If you precisely measure …
The real world is seldom about whole numbers. If you precisely measure anything, you're likely to get a decimal. If you don't know how to multiply these decimals, then you won't be able to do all the powerful things that multiplication can do in the real world (figure out your commission as a robot possum salesperson, determining how much shag carpet you need for your secret lair, etc.). Common Core Standards: 5.NBT.B.5, 5.NBT.B.7
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