This resource was created by Elizabeth D Lafleur in collaboration with Lauren Rabourn as …
This resource was created by Elizabeth D Lafleur in collaboration with Lauren Rabourn as part of the 2019-20 ESU-NDE Digital Age Pedagogy Project. Educators worked with coaches to create Lesson Plans promoting both content area and digital age skills. This Lesson Plan is designed for Grades 11-12 and English Language Arts.
In this lesson students will explore the idea of irony in The …
In this lesson students will explore the idea of irony in The Crucible as well as in modern-day memes and use this to create their own ironic meme related to The Crucible.
Description:Transform your students into anthropologists as a gateway to Macbeth.Students answer prediction questions …
Description:Transform your students into anthropologists as a gateway to Macbeth.Students answer prediction questions using evidence from the artifacts. (Artifacts include images, letters from the text, and character maps.)Students can complete this activity alone or in breakout groups.
This resource was created by Katie Mace, in collaboration with Dawn DeTurk, …
This resource was created by Katie Mace, in collaboration with Dawn DeTurk, Hannah Blomstedt, and Julie Albrecht, as part of ESU2's Integrating the Arts project. This project is a four year initiative focused on integrating arts into the core curriculum through teacher education, practice, and coaching.
In this project, you will explore a real-world problem, and then work …
In this project, you will explore a real-world problem, and then work through a series of steps to analyze that problem, research ways the problem could be solved, then propose a possible solution to that problem. Often, there are no specific right or wrong solutions, but sometimes one particular solution may be better than others. The key is making sure you fully understand the problem, have researched some possible solutions, and have proposed the solution that you can support with information / evidence.Begin by reading the problem statement in Step 1. Take the time to review all the information provided in the statement, including exploring the websites, videos and / or articles that are linked. Then work on steps 2 through 8 to complete this problem-based learning experience.
This Remote Learning Plan was created by Denise Mixdorf in collaboration with …
This Remote Learning Plan was created by Denise Mixdorf in collaboration with Eileen Barks and Caryn Ziettlow as part of the 2020 ESU-NDE Remote Learning Plan Project. Educators worked with coaches to create Remote Learning Plans as a result of the COVID-19 pandemic.The attached Remote Learning Plan is designed for high school, grades 9-12, ELA students. Students will read a narrative, then select and explain the main idea. This Remote Learning Plan addresses the following NDE Standard: LA 12.1.6 Comprehension.It is expected that this Remote Learning Plan will take students approximately 90 minutes to complete.Here is the direct link to the Google Doc: Six Traits: Ideas Lesson Plan
Students jump into learning how to spot fake news by playing a …
Students jump into learning how to spot fake news by playing a round of Factitious, the game. Next, they meet in groups to share strategies that helped them while playing the game. (A sample infographic of strategies is included, too.) Third, groups of students work together to be the first team to find all four fake news items in The Canadian Infiltration Fake News Game.
This Remote Learning Plan was created by Joanna Pruitt as part of …
This Remote Learning Plan was created by Joanna Pruitt as part of the 2020 ESU-NDE Remote Learning Plan Project. Educators worked with coaches to create Remote Learning Plans as a result of the COVID-19 pandemic.The attached Remote Learning Plan is designed for Grades 9-12 English Language Arts students. Students will learn the research process and how to write a research paper. It is expected that this Remote Learning Plan will take students 4-5 weeks to complete.
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