The objective of this unit is for students to be able to …
The objective of this unit is for students to be able to evaluate cyberbullying and know what to do if they witness it and or are a victim. We are going to touch on the bystander effect, THINK, the definition of cyberbullying, the signs of someone being cyber bullied, and how to handle cyberbullying in smart and effective ways. We want the students to be aware of the issue and know how to help and especially prevent it if they can by being smart digital citizens. This lesson will also show how to promote awareness of cyberbullying and how to show people the negative effects of it. This lesson will help the students develop an understanding of the issue and know many components of it.
The ancient and original skills of playing music by ear are as …
The ancient and original skills of playing music by ear are as important as ever in the 21st Century. Play-by-Ear differs from other methods with a focus away from the individual onto facilitating others to participate. Play-by-Ear provides a common denominator to quickly engage with inclusive participation and minimal resources. Community group leaders, substitute teachers and therapists are often called upon to lead music on short notice. Participants can mix and range from total beginners at all ages to some accomplished in traditional methods. Such groups may have no scope for follow-up so require some instant gratification with whatever is available on the spot. The core Play-by-Ear method achieved an Australian Innovation Patent in 2016 and has since been extended to fulfill school and community curriculum levels. Techniques are demonstrated to cover the full AASL 21st Century skill domains, ranging from a single finger chord on a ukulele up through use of digital tools to produce a music video for a worldwide audience.
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