Digital ESL is a hands-on, paper-first course that teaches beginner English learners …
Digital ESL is a hands-on, paper-first course that teaches beginner English learners digital literacy through guided experimentation on their smartphones. It was designed to maximize hands-on learning opportunities both in and outside the classroom, utilizing students' own smartphone devices. Although originally created for teaching older adult (age 65+) beginner learners of English, it can be used with adults of any age.
The activity described herein can be implemented in introductory chemistry and high …
The activity described herein can be implemented in introductory chemistry and high school chemistry courses. The main goal of the project is to integrate a ubiquitous biodiesel production with experiential learning by providing a community-based project. The students work in groups, research the benefits of using biodiesel over petroleum-based diesel, collect waste cooking oil from home or restaurants, develop simple and cost-effective methods to produce biodiesel, as well as making soap.
This is a first course in project management, one in which students …
This is a first course in project management, one in which students will learn the knowledge, skills, and abilities necessary to be an effective project manager. They will learn how to plan, execute, and monitor a project. The course will cover the latest theories and concepts on scoping, stakeholder management, team leadership, budgeting and contracting, scheduling, quality control and assurance, and risk management. Students will have the option to apply their learning to a real-world project.
This learning module (Lesson 3 of Unit 1) is part of a …
This learning module (Lesson 3 of Unit 1) is part of a course called Project Management Fundamentals and may either be completed individually as a stand-alone topic, or part of a trio of introductory learning modules, or as part of the course.This learning module consists of an experiential exercise called the Rock'n Bands game by Klassen & Willoughby (2003) where students engage in a simulated project management exercise.
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