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Chess 101
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students will take active roles in learning the game of chess and improving their skills, ability, and knowledge of the game. Students will read the course material, complete practice drills for each module, complete and submit all assessments and submit properly recorded (notated) games that they played. Course content includes: rules, strategy, tactics and algebraic notation (the 'language' of chess).

Subject:
Mathematics
Material Type:
Full Course
Date Added:
08/31/2012
Copyright: the Card Game
Conditional Remix & Share Permitted
CC BY-SA
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For those of you who have ever delivered copyright training, you know it can often be a rather dry subject, that we often have difficulties persuading colleagues to attend. Well that will all be set to change, once you start thinking more creatively about copyright education. Instead of focusing on aspects of the law and thinking about what copyright might stop people from doing, our game encourages them to focus on four positive aspects to copyright. it is based on working in teams to tackle a number of common scenarios. We are looking to add new scenarios to the game all the time, to make it relevant for different types of staff and hope to start working on a version for PhD students.

The four ‘suits’ in the game are:

- Copyright works – what is the material that someone wants to use? Is it protected by copyright and how is it defined in the law?
- Usages, or what the law calls the ‘restricted acts’ that are the exclusive right of the copyright holder. How does what you want to do with a work map onto the usages as defined in the law?
- Licenses – how do licences work? What licences are available and how might they be used to enable you to go beyond what the law might allow
- Exceptions – what copyright exceptions exist in the UK and how can you make better use of them

Subject:
Intellectual Property Law
Law
Material Type:
Game
Interactive
Author:
Chris Morrison
Jane Secker
Date Added:
11/20/2024
Online Board Gaming Program
Unrestricted Use
CC BY
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This document is a how-to on having an online gaming program. Two resources will be featured & explained: boardgamearena.com and tabletopia.com. This is an especially effective way for people to connect and while still social distancing.

Subject:
Computer Science
Educational Technology
Electronic Technology
Graphic Arts
Material Type:
Game
Interactive
Author:
John Whitfield
Date Added:
07/31/2020