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Game-Based Learning: Impact on Engagement and Achievement in K-12 Schools
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CC BY-NC
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Abstract
In this paper, literature will be reviewed related to incorporating game-based learning into classrooms of all ages. The main topic of this research was two-sided. First, to focus on the effectiveness of game-based learning with improved learning outcomes, enhanced motivation and engagement among students and the development of important skills. Second, the process that should be taken by gaming developers so that virtual games serve a purpose in an educational setting instead of just being given to students as a means to occupy their time. During the analysis of this research, it became clear that many of these research objectives have been deeply looked into in various studies. Game-based learning clearly has a place in educational settings and has proven to have many beneficial effects among students. However, the decisiveness of the research became fragmented as so many different games, ages, settings, etc. were considered across the various literature.

Subject:
Education
Educational Technology
Material Type:
Module
Author:
Michelle Spera
Date Added:
11/20/2020
Game-Based Learning_ Impact on Engagement and Achievement in K-12 Schools.pdf
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

In this paper, literature will be reviewed related to incorporating game-based learning into classrooms of all ages. The main topic of this research was two-sided. First, to focus on the effectiveness of game-based learning with improved learning outcomes, enhanced motivation and engagement among students and the development of important skills. Second, the process that should be taken by gaming developers so that virtual games serve a purpose in an educational setting instead of just being given to students as a means to occupy their time. During the analysis of this research, it became clear that many of these research objectives have been deeply looked into in various studies. Game-based learning clearly has a place in educational settings and has proven to have many beneficial effects among students. However, the decisiveness of the research became fragmented as so many different games, ages, settings, etc. were considered across the various literature.

Subject:
Education
Educational Technology
Material Type:
Module
Author:
Michelle Spera
Date Added:
11/25/2020