Working as if they are engineers who work for (the hypothetical) Build-a-Toy …
Working as if they are engineers who work for (the hypothetical) Build-a-Toy Workshop company, students apply their imaginations and the engineering design process to design and build prototype toys with moving parts. They set up electric circuits using batteries, wire and motors. They create plans for project material expenses to meet a budget.
Students learn about catapults, including the science and math concepts behind them, …
Students learn about catapults, including the science and math concepts behind them, as they prepare for the associated activity in which they design, build and test their own catapults. They learn about force, accuracy, precision and angles.
Students learn about material reuse by designing and building the strongest and …
Students learn about material reuse by designing and building the strongest and tallest towers they can, using only recycled materials. They follow design constraints and build their towers to withstand earthquake and high wind simulations.
Students experience the engineering design process as they design and build accurate …
Students experience the engineering design process as they design and build accurate and precise catapults using common materials. They use their catapults to participate in a game in which they launch Ping-Pong balls to attempt to hit various targets.
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