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Evidence vs. "Truthiness"
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CC BY-NC-SA
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Students will practice authenticating online source material as well as strategies for determining the reliability of information. This lesson is part of a media unit curated at our Digital Citizenship website "Who Am I Online?"

Subject:
Communication
Composition and Rhetoric
Educational Technology
Journalism
Reading Informational Text
Speaking and Listening
Material Type:
Activity/Lab
Lesson Plan
Author:
Beth Clothier
Angela Anderson
Dana John
John Sadzewicz
Date Added:
06/13/2020
Evoluciona o extínguete
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CC BY-NC-SA
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Juego educativo para aprender de forma divertida conceptos sobre Paleontología, el trabajo de las paleontólogas y el rico patrimonio paleontológico que poseemos no solo en España sino en todo el mundo.

Subject:
Biology
Botany
Education
Educational Technology
Gender and Sexuality Studies
Geology
Life Science
Physical Science
Social Science
Zoology
Material Type:
Game
Interactive
Author:
Adrián Páramo
Aitziber Suárez-Bilbao
Andrea Guerrero
Carlos de Miguel
Elena Cuesta
Fernando Sanguino
Fátima Marcos-Fernández
Iván Narváez
Leire Perales-Gogenola
Marcos Martín-Jiménez
Marta Onrubia
Sandra Barrios-de Pedro
Ane de Celis
Date Added:
09/28/2021
Excel + Elements & Principles
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CC BY-NC-SA
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This resource was created by Jenny Motacek, in collaboration with Dawn DeTurk, Hannah Blomstedt, and Julie Albrecht, as part of ESU2's Integrating the Arts project. This project is a four year initiative focused on integrating arts into the core curriculum through teacher education, practice, and coaching.

Subject:
Educational Technology
Visual Arts
Material Type:
Lesson Plan
Author:
Arts ESU2
Date Added:
02/01/2023
Experiential Learning in Instructional Design and Technology
Unrestricted Use
CC BY
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The purpose of this text is to provide students with an introduction to the field of Instructional Design and building upon skills that will help the novice designer become more effective in their professional career. This text will go beyond theory to discuss such topics as recommended skillsets and traits for designers, the importance of cultivating strong communication and leadership skills and how to incorporate emotional intelligence into your wheelhouse of professional skills. In addition, tips on the management of projects as well as the instructional design process will be discussed. In an effort to broaden the concept of the instructional design profession, you will find sections devoted to instructional design in various professional venues, (i.e., consulting, educational {higher education and K-12}).

In the educational realm of instructional design, one current topic among designers is how to incorporate openly licensed material into instructional texts. We will provide a section on open educational resources and licensing to assist you in becoming knowledgeable on best practices and dealing with cutting edge initiatives in the educational world.

Effective instructional designers should be able to speak comfortably in public in various venues whether it is a business meeting, training a small group of individuals, or, presenting at a large conference. For an instructional designer, it is important to hone these leadership skills and prepare yourself for the inevitable public speaking situation. This text will provide information on how to improve upon your public speaking skills.

Subject:
Education
Educational Technology
Material Type:
Textbook
Author:
Joshua Hill
Linda Jordan
Date Added:
02/21/2019
Explorando el Conectivismo en la Educación Superior
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CC BY
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Descubre las bases del Conectivismo, una teoría revolucionaria del aprendizaje para la era digital, a través de esta infografía informativa. Acceda al recurso aquí https://pdf.ac/DhSHN y sumérjate en los principios fundamentales del Conectivismo según George Siemens. Explora cómo esta teoría redefinirá tu perspectiva sobre el aprendizaje y el conocimiento.

Subject:
Education
Educational Technology
Material Type:
Assessment
Author:
Neri Carolina
Date Added:
01/04/2024
Exploration Station Rotation
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CC BY-NC
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There are many different topics within exploration that students have some background information with.  Topics like the Atlantic Slave Trade and the Columbian Exchange are parts of history that students either have background knowledge on or they are easy for students to grasp.  However, there are other topics, like mercantilism and triangular trade, that students struggle with.  This lesson is designed to be done in an 80-minute period (or more), or over the course of two days.  It allows students some autonomy to work on their own, and to take the notes that they need, but also allows the teacher to lead a portion of the lesson and clarify any quesitons that might arise.

Subject:
Educational Technology
World History
Material Type:
Lesson Plan
Author:
Jessica Dowell
Date Added:
05/31/2018
Exploration Unit Introduction: Map Projections
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CC BY-NC
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This lesson can be used to introduce students to the concept of different map projections that they might encounter throughout the year.  It helps them to understand that there are many different ways to view the world and that certain views give them different information.

Subject:
Educational Technology
Material Type:
Lesson Plan
Author:
Jessica Dowell
Date Added:
05/22/2018
Exploring Gamification in English Language Teaching:  A Research Perspective
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CC BY
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Overview of Gamification in ELTGamification integrates game-like elements, such as points, badges, and competition, into English Language Teaching (ELT) to boost learner engagement and motivation. By turning learning activities into games, students become more active participants in their language acquisition, making the process enjoyable and interactive. Popular tools like Duolingo, Kahoot!, and Classcraft use rewards and challenges to encourage continuous learning and help reinforce vocabulary, grammar, and fluency. While gamification offers clear benefits—such as increased motivation and personalized learning—it also presents challenges, including the risk of over-relying on game mechanics, which can undermine deeper learning, and technology access issues in certain regions. Despite these obstacles, gamification remains a powerful tool in modern ELT, offering innovative ways to enhance language teaching.

Subject:
Educational Technology
English Language Arts
Material Type:
Reading
Author:
Anam Ikhtiar
Date Added:
10/03/2024
Exploring the Possibilities of Smart Education in Edu-Metaverse
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CC BY
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Welcome to this Edu-Metaverse and Smart Education Curriculum! This curriculum was developed by ChatGPT, a large language model trained by OpenAI, through questions and interactions with a learner.ChatGPT. (2023, March 29)

Subject:
Computer Science
Education
Educational Technology
Material Type:
Case Study
Homework/Assignment
Lecture Notes
Lesson Plan
Module
Reading
Unit of Study
Author:
Robyn Bryce
Date Added:
03/10/2023
Exploring trigonometric transformations artistically through Scratch Coding
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CC BY
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Write the code in order to explore the beauty of trigonometric transformations - to potentially be copied to a program like Paint for appreciation of the artistic qualities.

Subject:
Computer Science
Educational Technology
Functions
Material Type:
Activity/Lab
Homework/Assignment
Author:
Robin Ritz
Date Added:
07/10/2023
FIND OER
Unrestricted Use
CC BY
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If you haven’t discovered already, there are myriad open resources that exist. Often the trouble lies in locating those that fit precisely what you need. Washington State Board for Community and Technical Colleges has collected these resources by category with the intent of making the search process more efficient and effective.

Subject:
Education
Educational Technology
Material Type:
Data Set
Teaching/Learning Strategy
Author:
Boyoung Start Me
Open Washington
Date Added:
07/01/2022
Fatih projesi kapsamında düzenlenen uzaktan hizmet içi eğitimlere yönelik öğretmen görüşlerinin incelenmesi
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Bu araştırma, öğretmenlerin Fatih Projesi kapsamında düzenlenen uzaktan hizmet içi eğitimlere yönelik görüşlerini belirlemeyi amaçlamaktadır. Bu araştırmada, nitel araştırma yöntemlerinden bütüncül tek durum deseni kullanılmıştır. Araştırmada önce Türkiye’de 2015-2019 yılları arasında uzaktan hizmet içi eğitim alan öğretmenlere ait MEBBİS (Millî Eğitim Bakanlığı Bilişim Sistemleri) kayıtlarının analizi doküman analizi şeklinde yapılmıştır. Daha sonra uzaktan hizmet içi eğitim alan öğretmenlere araştırma kapsamındaki görüşlerini belirlemek amacıyla veri toplama aracı olarak açık uçlu anket formu gönderilmiştir. Açık uçlu anket formlarından elde edilen nitel veriler betimsel olarak analiz edilmiştir. Araştırmanın katılımcılarını 2015–2019 Öğretim yılında Fatih Projesi kapsamında uzaktan hizmet içi hizmet içi eğitim etkinliklerine katılmış 162 kadın ve 334 erkek toplam 496 öğretmen oluşturmuştur. 

Subject:
Educational Technology
Material Type:
Reading
Author:
Yusuf Yıldırım
Date Added:
11/03/2020
Ferramentas Didáticas Digitais
Unrestricted Use
Public Domain
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Tendo em vista as dificuldades educacionais causadas pela pandemia de Covid-19, a procura dos docentes por recursos didáticos digitais aumentou drasticamente, visando um melhor aproveitamento das aulas durante o ensino remoto. Contudo, há de se considerar que, quando trabalhamos com esse tipo de material, as opções de ferramentas disponíveis são extremamente diversas e muitas vezes de uso complexo, o que dificulta a busca pelos recursos digitais adequados para a sala de aula. Em função dessa demanda, o projeto Multimodalidade e Linguística Aplicada, vinculado ao grupo de pesquisas em Tecnologias em Linguística Aplicada (TecLA) do IFRS campus Rio Grande, dedicou-se à atividade de Curadoria Digital no Ensino de Línguas, que se debruçou à investigação teórico-prática de ferramentas digitais que auxiliam os docentes durante suas aulas, tendo como resultado final o material publicado neste repositório.

Subject:
Education
Educational Technology
Language Education (ESL)
Material Type:
Teaching/Learning Strategy
Author:
Ana Cláudia Pereira de Almeida
Marina Colares Jensen
Date Added:
01/04/2023
Final Project for Remote Sensing and Image Interpretation
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The project is to bring together what students learned through lectures, and weekly exercises and lab practices and to apply remote sensing technology to your interested application area. The objective of the project is to extract land cover information for an area covering the Amherst area. Students are required to classify the land cover of the selected area into 3-5 classes such as vegetation cover, water body (lake or reservoir or river) and settlements (residential and commercial landuse). The classification should be conducted by using both images with spatial resolution of 30 and 15 meters). And then they need to compare the accuracy of classifications from using images at different spatial resolutions. This project provides students with a very useful experience of extracting land cover information from satellite images.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Teach the Earth
Author:
Qian Yu
Date Added:
01/20/2023