Engineering and Technology for the Better Good of Society PIT-OER is intended …
Engineering and Technology for the Better Good of Society PIT-OER is intended to train engineering technology students to leverage the power of select technologies aligned to the public interest applications and targeted public works institutions.This PIT-OER consists of four modules:Module 1: Project Management Methods with Applications to Public Works.Module 2: Technology and Ethics: “Are You Conflicted?”. Module 3: 3D Printing Applied to Everyday Public Interest and to Public Work Institutions.Module 4: How “Open” is Open Source Content: The Do’s and Don’t of Using Open Source Software, OSS. Each module is organized with lecture, assessment, and laboratory experiments. The modules are course materials for TECH-100, Introduction to Engineering and Technology, of Queensborough Community College.
Students will practice reading, oral and listening skills based on the theme …
Students will practice reading, oral and listening skills based on the theme Van Gogh’s Bedroom in Arles, by working with a virtual tour of the painter’s bedroom and by producing their own recordings of podcasts about the virtual tour.
The object of this activity is to find enhanced IR imagery, to …
The object of this activity is to find enhanced IR imagery, to interpret cloud top temperatures and heights and to identify cloud types and organizational patterns.
Dans cette vidéo on présente les meilleurs pratiques pédagogiques qui permettent à …
Dans cette vidéo on présente les meilleurs pratiques pédagogiques qui permettent à un enseignant de réussir le passage d'un enseignement présentiel à un enseignement à distance:
Guía para el diseño de la enseñanza y el aprendizaje Short Description: …
Guía para el diseño de la enseñanza y el aprendizaje
Short Description: "Teaching in a Digital Age" examina los principios subyacentes que guían la enseñanza eficaz en una época en la que todos y en particular los estudiantes usan tecnologías. Se presenta un marco para la toma de decisiones sobre la enseñanza, y al mismo tiempo se reconoce que cada instructor tienen una forma única y especial de enseñar y que cada área temática es diferente. El libro es una guía para profesores e instructores que desean ayudar a sus alumnos a desarrollar los conocimientos y las competencias necesarias en la era digital: no sólo las competencias tecnológicas y las intelectuales sino también las actitudes hacia el aprendizaje.
Long Description: Este libro en abierto “Enseñar en la Era Digital” es la versión en español realizada de la obra original de Anthony William Bates “Teaching in a Digital Age” realizada por el Centro de Educación a Distancia y el Sector de Traducciones de la Facultad de Ingeniería – Universidad de Buenos Aires.
Word Count: 196021
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Set of Didactic Programs to boost inclusion by diversity at school (upper …
Set of Didactic Programs to boost inclusion by diversity at school (upper secondary level preferred). The approach combines humanities (history, civilization, linguistic, religion) and digital skills such asd 3D modelling, photogrammetry and holograms to describe the multicultural setting at school, as a result of the multiple cultures and sub-cultures represented by all students.Program 1: FoodProgram 2: Clothing & FashionProgram 3: Work tools and traditionsProgram 4: House, home & daily life objects
"Escape Room: Unraveling SDG 16" is an immersive educational experience designed to …
"Escape Room: Unraveling SDG 16" is an immersive educational experience designed to explore Sustainable Development Goal 16's core themes of fostering inclusive societies, ensuring access to justice, and building accountable institutions. Through three challenges—'Guardians of the Truth,' 'The Whistleblower's Dilemma,' and 'The Election Scandal - Interview Witness'—participants engage in ethical decision-making, source verification, and fact-checking exercises, navigating complex scenarios reflective of real-world issues. The game cultivates critical thinking, ethical reasoning, and a deeper understanding of justice, accountability, and peacebuilding, empowering individuals to contribute to a more just, peaceful, and inclusive global society.
This unit of study identifies criteria on which to evaluate digital teaching …
This unit of study identifies criteria on which to evaluate digital teaching resources to ensure that they are of good quality, credible and fit for purpose.
Students will look at two websites for services for dogs to try …
Students will look at two websites for services for dogs to try to determine which one is the fake site. Discuss why someone might create fake websites and how to spot a fake website.
A Practical Resource for Educators and Instructional Designers Short Description: Everyday Instructional …
A Practical Resource for Educators and Instructional Designers
Short Description: Everyday Instructional Design works through the online course or module development process, exploring the rationale and pragmatics of all of the steps involved with determining what needs to be developed, creating design plans, developing a prototype, pilot testing with a “live” student audience, reflecting on feedback, and determining how we can tweak our designs to create the best possible online teaching and learning experience.
Long Description: Everday Instructional Design: A Practical Resource for Educators and Instructional Designers provides useful background understanding of the principles and processes that guide the design, development, testing, and refinement of online course modules. This book has been developed based on a series of instructional design and educational technology courses taught by Rob Power at different Canadian universities, and follows a project-based learning experience that walks participants through the first few weeks of an instructional design and development project. These steps typically span the first six to eight weeks of designing and developing online courses as a contract instructional designer or as an in-house ID specialist. Everyday Instructional Design works through this process, exploring the rationale and pragmatics of all of the steps involved with determining what needs to be developed, creating our initial design plans, developing a prototype of a selected portion of the larger ID project, collaborating with other instructional designers to get “expert feedback” on our works-in-progress, pilot testing our prototypes with a “live” student audience, reflecting on the expert and student feedback we receive, and determining how we can tweak our prototype designs before proceeding with the rest of the course development project.
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Word Count: 39892
ISBN: 978-1-9993825-8-2
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