Using new knowledge acquired in the associated lesson, students program LEGO MINDSTORMS(TM) …
Using new knowledge acquired in the associated lesson, students program LEGO MINDSTORMS(TM) NXT robots to go through a maze using movement blocks. The maze is created on the classroom floor with cardboard boxes as its walls. Student pairs follow the steps of the engineering design process to brainstorm, design and test programs to success. Through this activity, students understand how to create and test a basic program. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.
For thousands of years, navigators have looked to the sky for direction. …
For thousands of years, navigators have looked to the sky for direction. Today, celestial navigation has simply switched from using natural objects to human-created satellites. A constellation of satellites, called the Global Positioning System, and hand-held receivers allow for very accurate navigation. In this lesson, students investigate the fundamental concepts of GPS technology trilateration and using the speed of light to calculate distances.
Students learn about two-axis rotations, and specifically how to rotate objects both …
Students learn about two-axis rotations, and specifically how to rotate objects both physically and mentally about two axes. A two-axis rotation is a rotation of an object about a combination of x, y or z-axes, as opposed to a single-axis rotation, which is about a single x, y or z-axis. Students practice drawing two-axis rotations through an exercise using simple cube blocks to create shapes, and then drawing on triangle-dot paper the shapes from various x-, y- and z-axis rotation perspectives. They use the right-hand rule to explore the rotations of objects. A worksheet is provided. This activity is part of a multi-activity series towards improving spatial visualization skills. At activity end, students re-take the 12-question quiz they took in the associated lesson (before conducting four associated activities) to measure how their spatial visualizations skills improved.
Acting as biomedical engineers, students design, build, test and redesign prototype heart …
Acting as biomedical engineers, students design, build, test and redesign prototype heart valves using materials such as waterproof tape, plastic tubing, flexible plastic and foam sheets, clay, wire and pipe cleaners. They test them with flowing water, representing blood moving through the heart. As students creatively practice engineering problem solving, they demonstrate their understanding of how one-way heart valves work.
Students further their understanding of the engineering design process (EDP) while being …
Students further their understanding of the engineering design process (EDP) while being introduced to assistive technology devices and biomedical engineering. They are given a fictional client statement and are tasked to follow the steps of the EDP to design and build small-scale, off-road wheelchair prototypes. As part of the EDP, students identify appropriate materials and demonstrate two methods of representing solutions to their design problem (scale drawings and simple scale models). They test the scale model off-road wheelchairs using spring scales to pull the prototypes across three different simulated off-road surfaces.
This hands-on experiment will provide students with an understanding of the issues …
This hands-on experiment will provide students with an understanding of the issues that surround environmental cleanup. Students will create their own oil spill, try different methods for cleaning it up, and then discuss the merits of each method in terms of effectiveness (cleanliness) and cost. They will be asked to put themselves in the place of both an environmental engineer and an oil company owner who are responsible for the clean-up.
This hands-on activity will provide students with an understanding of the issues …
This hands-on activity will provide students with an understanding of the issues that surround environmental clean-up. Students will create their own oil spill, try different methods for cleaning it up, and then discuss the merits of each method in terms of effectiveness (cleanliness) and cost. They will be asked to put themselves in the place of both an environmental engineer and an oil company owner who are responsible for the clean-up.
Students work in engineering teams to optimize cleaner energy solutions for cooking …
Students work in engineering teams to optimize cleaner energy solutions for cooking and heating in rural China. They choose between various options for heating, cooking, hot water, and lights and other electricity, balancing between the cost and health effects of different energy choices.
The Pack is a digital game that encourages learners to use Computational …
The Pack is a digital game that encourages learners to use Computational Thinking (CT) to solve problems they encounter in the futuristic world of Algos, where healthy ecosystems have faltered and water and food are scarce. Throughout the game, players must find food sources to attract their own Pack of Algos creatures. These creatures have various functions (like digging, moving, grabbing, and bumping) that can help the player collect seeds and bring water to dry areas. Creatures can be combined to form algorithms that perform complex tasks and overcome challenges. Players’ use of these algorithms is the key to finding all of the seeds and restoring harmony to Algos!
The Pack game and supplemental activities are designed to support middle schoolers in engaging with Computational Thinking concepts and practices while reinforcing basic scientific reasoning. The supplemental activities encourage players to reflect on their gameplay through the lens of Computational Thinking and to explore how solving problems in the game connects to the ways they can solve problems in class and beyond. The supplemental activities can be implemented in a classroom, as part of an after-school program, or even as an activity for families to do together at home.
Using paper, paper clips and tape, student teams design flying/falling devices to …
Using paper, paper clips and tape, student teams design flying/falling devices to stay in the air as long as possible and land as close as possible to a given target. Student teams use the steps of the engineering design process to guide them through the initial conception, evaluation, testing and re-design stages. The activity culminates with a classroom competition and scoring to evaluate how each team's design performed.
In this activity, students will learn how water can be polluted by …
In this activity, students will learn how water can be polluted by algal blooms. They will grow algae with different concentrations of fertilizer or nutrients and analyze their results as environmental engineers working to protect a local water resource.
To develop an understanding of modern industrial technologies that clean up and …
To develop an understanding of modern industrial technologies that clean up and prevent air pollution, students build and observe a variety of simple models of engineering pollutant recovery methods: scrubber, electrostatic precipitator, cyclone and baghouse. In an associated literacy activity, students become more aware of global environmental problems and play a part in their solution by writing environmental action campaign letters.
Students follow the steps of the engineering design process while learning more …
Students follow the steps of the engineering design process while learning more about assistive devices and biomedical engineering applied to basic structural engineering concepts. Their engineering challenge is to design, build and test small-scale portable wheelchair ramp prototypes for fictional clients. They identify suitable materials and demonstrate two methods of representing design solutions (scale drawings and simple models or classroom prototypes). Students test the ramp prototypes using a weighted bucket; successful prototypes meet all the student-generated design requirements, including support of a predetermined weight.
Waterwheels are devices that generate power and do work. Student teams construct …
Waterwheels are devices that generate power and do work. Student teams construct waterwheels using two-liter plastic bottles, dowel rods and index cards, and calculate the power created and work done by them.
Working in groups, students look at three different villages in various parts …
Working in groups, students look at three different villages in various parts of Africa and design economically viable engineering solutions to answer the energy needs of the off-the-grid small towns, given limited budgets. Each village has different nearby resources, both renewable and nonrenewable. Student teams conduct research, make calculations, consider the options and create plans, which they present to the class. Through their investigations and planning of custom solutions for each locale, they experience the real-world engineering research and analysis steps of the engineering design process.
Students apply what they have learned about the engineering design process to …
Students apply what they have learned about the engineering design process to a real-life problem that affects them and/or their school. They chose a problem as a group, and then follow the engineering design process to come up with and test their design solution. This activity teaches students how to use the engineering design process while improving something in the school environment that matters to them. By performing each step of the design process, students can experience what it is like to be an engineer.
Students experience the steps of the engineering design process as they design …
Students experience the steps of the engineering design process as they design solutions for a real-world problem that could affect their health. After a quick review of the treatment processes that municipal water goes through before it comes from the tap, they learn about the still-present measurable contamination of drinking water due to anthropogenic (human-made) chemicals. Substances such as prescription medication, pesticides and hormones are detected in the drinking water supplies of American and European metropolitan cities. Using chlorine as a proxy for estrogen and other drugs found in water, student groups design and test prototype devices that remove the contamination as efficiently and effectively as possible. They use plastic tubing and assorted materials such as activated carbon, cotton balls, felt and cloth to create filters with the capability to regulate water flow to optimize the cleaning effect. They use water quality test strips to assess their success and redesign for improvement. They conclude by writing comprehensive summary design reports.
This lesson contains background about the blood vascular system and the heart. …
This lesson contains background about the blood vascular system and the heart. Also, the different sizes of capillaries, veins, and arteries, and how they affect blood flow through the system. We will then proceed to talk about the heart's function in the blood vascular system. This will lead into a discussion of heart valves, how they work and what might cause them to fail. Then we will discuss prosthetic heart valves.
In this hands-on inquiry-based activity, students face an engineering challenge based on …
In this hands-on inquiry-based activity, students face an engineering challenge based on real-world applications. They are tasked with developing a tool they can use to measure the amount of rain that falls each day. This is more of a mini unit than a stand alone activity.
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